3D Exteriors

I spent quite a few years working int the 3D ArchViz (architectural vizualisation) field. The simplified version of the workflow is as follows:

  • Recieve brief from architect and property developer.
  • Go to building site to take photographs of the environment for reference.
  • Import 2D CAD plans into 3D software, clean-up and rescale to real-world units.
  • Start 3D modeling of architectural structures, roof, walls, railings, windows, landscaping etc.
  • Generate lifelike textures for the above structures.
  • Apply textures to CG material models that exhibit the correct physical characteristics, e.g reflectivity, transparency, colour etc.
  • Create a realistic lighting model for the 3D scenes.
  • Set up cameras with realistic depth-of field, shutter speed and other related settings.
  • Animate camera movements, vehicles etc.
  • Render, make adjustments, re-render.
  • Present to client.
  • Render final animations and prints for delivery.
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors
Image of 3D Exteriors