Another project that I made to teach myself iOS game development using Swift. The game pays homage to the famous Zig Zag app by Ketchapp. My version is based on the quaintly-titled online course "How to make a Freaking Video Game - iOS, SpriteKit, SceneKit" by Nick Walter and Jared Davidson. I wanted to develop the app further, so I added a better scoring mechanism, audio, a 3d car model and support for Apple's Game Centre and In-App Purchases. I utilized open-source libraries for the Circle menu code and Splash view code. The 3D car is from a Superpowers asset pack and took quite a lot of work to integrate into SceneKit. A fun learning exercise.